If you’re unfamiliar with Wild Terra 2, it’s pitched as allowing you to live your life in a, “medieval world controlled by players.” You’ll b able to live in a territory currently occupied, or set forth and conquer new lands.
You can live on the One Mainland – build, develop, hunt, explore PvP and PvE zones. Or you can challenge and go to New Lands — every season a new continent will be available, with a variety of biomes and inhabitants, conditions, rules and rewards upon completion. For example, you can get to the continent with a very harsh winter all year round, where all the villages were empty due to the plague, and barely surviving forced to hunt people for food.
“We are worried that we did not manage to do much of what we promised you for the early access launch,” admitted the devs. “Game development is a complex process in which it is impossible to consider all the difficulties that will have to be faced. This is especially true for such small teams as ours – only four people are working on the game.”
The team says that they will be rolling out new features and improving existing ones with regular updates throughout the game’s stint in Early Access. These include a new continent with every season, the first of which will kick off in June. The developers also promise new weapons and skills, castle sieges, PvP tournaments, activities for solo players, and the addition of livestock as well as improvements to combat, guilds, player housing, farming, fishing, and cooking among others.
Despite the fears, the devs pointed out that Wild Terra 2: New Lands was worked to promote a very immersive experience and give players several reasons to explore the vast world of the game. The game will continue to be developed as far as possible, considering the team’s limitations, and the first season should start in June this year. Finally, with total transparency, the Juvty Worlds team adjusted expectations regarding the game and hinted that it will remain focused, with a view to presenting an adventure worthy of a great MMORPG. So, if you want to bet on the title, be sure to check it out.
Just like any game, the team plans to keep updating it with new features, quality of life improvements, and much more. Here’s what the team has specified so far:
Further improvements to Farming, Fishing, Cooking, and the addition of Livestock.
A new continent every season! With its own conditions, inhabitants, dungeons, resources, and rewards. We plan to launch the first season by June 2021.
Even more elements for building houses, creating furniture and decor.
Special activities for solo players.
Skills Cartography, Witchcraft, Bard, improvements of Healing.
Improved combat system with even more variety of equipment, abilities, and roles.
New types of weapons and skills to use them: Crossbows, Two-handed, Polearms, Weapons in both hands, Throwing bombs, Staffs and Musical instruments.
Castle sieges and PvP tournaments.
Guild improvement. Special dungeons with activities, bosses, and rewards. Guild Wars.
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